March 2, 2013

Tokyo Replay Center

This is our proposal for the last architecture competition I've participated in. I did it with my friend David Santos Castillo and we are happy to announce that we received the third prize (between 380 entries). We are really satisfied about it because the project idea came in just one afternoon, it took us around couple of weeks to reach the basic project and another two for illustrations and details. That's express architecture.
The aim of this competition was to develop a new leisure center in central Tokyo. The center had to fit with the lifestyle of Japanese society while offering a new method of entertainment designed especially for them. We were asked to locate it in a traditional Japanese empty and narrow plot next to Akihabara's train station, Akihabara is worldwide known for being the central district for new technology, manga and anime in Tokyo.  The plot was approximately about 15x50 meters long with the two 15 meter facades towards busy streets, and the only requirement was to fulfill the program in less than ten floors height.


here the brief text following the competition pannel:

The project outwardly follows the urban fabric of Akihabara, but stays hidden inside a large opening of the Tokyo skyline. Aesthetically topped by a mosaic, a plaza surmounts a podium flanked by two emerging towers of stacked zashiki boxes that are incorporated into the multipurpose activity public space between the bar and the kitchens. Located below this level one can find the auditorium - exposition space, and the “otaku market” divided in two floors directly connected to the My Way 2.
The size of each zashiki, a tatami mat room, is determined by the number of tatami mats it contains. In terms of traditional Japanese length units, a tatami’s length is exactly double the width: 6 shaku by 3 shaku = 1.818 m × 0.909 m, the size of a Nagoya tatami (zashiki of 8 tatami mats = 12 shaku × 12 shaku ≈ 3.64 m × 3.64 m ≈ 13.25 m2). The sequence of four adjacent zashiki boxes provides versatility in terms of use: a cosplay party, a tea-ceremony, karaoke sessions... a variety of activities can take place by annexing or compartmentalizing these four units. This band of multimedia spaces is outwardly coated behind the glass, by a sliding fiberboard reinterpretation of the fusuma. It enriches the materiality of a project tailored in detail to the idiosyncrasy of a culture in which their spirits and traditions vividly persist [...people around a table... sake sweetening a conversation... a red kettle waiting to be used... tatami shot is ready].
Tokyo Replay Center delimitates a space of calm within the chaos of a city. It generates a void energized by tradition, a redoubt where the mind plays, a refuge of unlimited exchange, opened not only to the materiality of existence but also to the reunion of the spirit. In the same way that the violence of the great wave of Kanagawa contrasts with the serenity of the empty background, the implantation of the towers matches the calm of the empty space: a yin and a yang.








Jury's review of the project:

On top of a perfectly rational distribution of the required spaces, with the larger and more public spaces on the lower floors and the private rooms on the higher ones, the jury really appreciated the interior layout of the media rooms that this project proposes. 
The rooms are made from classic Japanese tatamis which allow the rooms to change its use very easily, just like the rooms in traditional Japanese architecture do. By having these tatami rooms one can easily watch a movie while completely laying down, eat or play videogames while seating or stand up to sing and dance. The rooms can also be connected with one another by sliding the vertical divisions between them to generate bigger spaces, again, like it’s done in the traditional Japanese architecture. This solves a very real life problem that this kind of media centres face, which is not being able to offer their clients the room they need because they only have bigger or smaller rooms left. According to the jury this was an outstanding reinterpretation of what a karaoke/media room should be, relaying on simple and classic concepts to create modern and flexible spaces.
The jury also pointed out the visual connection between the two towers that are occupied by the media rooms. As opposed to many karaokes in japan, were the private rooms are faced to the street for anyone passing by to look inside, in this case people in the media rooms know they can be observed, but just by people who are engaged in the same activity as they are, creating a sort of synergy between all the people that are using the installations at that particular point in time.




February 13, 2013

SimpComplexity


""Simplicity is the ultimate sophistication."
Leonardo da Vinci

"Originality consists in returning to the origin, then, original is what returns to the simplicity of the firsts solutions."
Antoni Gaudí

simplicity: the quality or condition of being plain or uncomplicated in form or design
and
sophisticate: to make more complex or refined

Something can be simple and sophisticated at the same time, this way SimpComplexity begins.

November 7, 2012

Edufactory in progress


This picture is the latest visualization I've done for my thesis project. It represents the monolithic essence of the complex itself. I wanted it to display the volume configuration still in progress. So, its not a final image neither it represents the material of the definitive fachade.

November 1, 2012

Two concrete houses

Florian Busch is the architect of this two houses in Japan. He studied in Germany, UK and Japan, finally establishing his firm in Tokyo after working from 2004 to 2008 with Tokyo Ito. I wanted to share two of his built projects, little houses in Tokyo and Shizuoka. Both buildings share some similarities: the concrete as the main material or the use of a delicate spiral stair for vertical circulation (and maybe the anecdotic two hammocks in both houses). Nonetheless the quality of the interior space comes so diametrically determined for the actual context where this two projects rest. One in a natural environment, the mountains of Shizuoka towards the sea; the other one purely urbane, in a very narrow plot in Tokyo.

'A' house in Kisami  designboom article
House in Takadanobaba designboom article

image credits: florian busch arechitecs

'A' House in Kisami - 2011

House in Takadanobaba - 2011

October 30, 2012

Valerio Olgiati

Valerio Olgiati is a Swiss architect born in Chur in 1958. He studied in the ETH Zurich, and then worked both in Zurich and LA. After 1996 he has been established in Flims, a little town in his natural Switzerland. The sobriety and pureness of air in the Swiss mountains may be helping his so delicate architecture, full of conceptually strong initial forms that translate harmoniously to the variant contexts. I first knew about one of his buildings six years ago when some professor showed us his school in Paspels. That image lived in my mind as prototypical Swiss architecture, nevertheless it was not till recent time when I realized Olgiati was the author of it, and by now I can say I really appreciate his approach to projects as a true master.

ICON magazine article about VO great article and interview 2009
Oberstufenschulhaus Paspels video amazing video about the building
Olgiati on "one idea" very interesting conversation about "the idea" conceptually speaking

image credits: valerio olgiati, javier miguel verme, icon magazine

Plantahof Auditorium, Lanquart Switzerland, 2010
Atelier Bardill, Scharans Switzerland, 2007
Venice Biennale instalation, Venice Italy, 2012
Oberstufenschulhaus, Paspels Switzerland, 1998
PermMUseumXXI proposal, Perm Russia, 2008
Valerio Olgiati in his office, Flims Switzerland, 2009